Changelog

Patch notes and updates for Tribes of Malaya, newest first. Mirrors the in-game "New Update" feed.

  1. Mar 27

    Latest
    • Attack Mode Selection Step
      • Description for the current attack mode "Pangangayaw/Raid"
    • New Attack Mode: Exterminate
      • Attack with intention to kill all units. Increases casualties on both sides.
    • Revenge Attack
      • Labeled attack option (color red) "Revenge" for your town's attackers
      • Added allies' attackers as options for attack (ability to take revenge for your allies)
  2. Mar26 Changes

    • 4 point rotate
    • Night light on the original location of campfire
    • Reverted building level visual
    • Improved positioning of buildings
    • New gem purchase option: 5000 gems (free 500)
  3. Mar25 Changes 2

    • timers now persist when moving to other device:
      • crafting
      • training
      • demolition
      • upgrade
      • construction
    • Fixed: leaderboard not updating
  4. May25

    • Fixed: alliance disband not working when there's pending invites
    • Fixed: new players didn't have protection amulets (bertud)
    • Multi accounts:
      • Fixed: trade prevention not working
      • Fixed: multi-account report causes mute abuse
    • Price index calculation
      • Improved price calculation
      • Fixed: guava leaves inflated
    • Mute mechanics — added 4 hours and 12 hours between 1 hour and 1 day mute
    • Merchant
      • Doubled the quantity of resource sold
      • Increased premium items expiration to 6 hours
    • Chat
      • Faster updates
    • Welcome, Attack Warning (Tutorial Lady) — now has 3 hours and 10 minutes timeout respectively
  5. Mar24 Changes 2

    • Crafting tasks now show up cross-device
    • Fix: crafting task timers do not disappear when the crafting task is canceled
  6. Mar24 Changes

    • Improved anti-troop duplication
    • Reports pagination
  7. May24: New Feature Survey

    Participate in survey:
    https://forms.gle/qVydNoDYynke5997A

  8. May23b

    • Fix: stuck at 100% when logging in and has training tasks active
    • Additional levels for market
  9. May23a

    • Market
      • Merchant's premium items now expire in 2 hours instead of 1 hour
      • Tabs re-style
      • Premium items tab
      • Expired market offers now automatically removed from market
    • Population updates are now logged on the "Logs" tab on chat
    • Fix: upgrading warehouse temporarily lowers resource capacity
    • New item: Bayanihan
      • Enables moving of buildings for 30 mins
  10. May20b

    • Trade History
      • Now says "delivering" when the trade is not yet completed
      • Now indicates the "before" and "after" of your item
    • Fixed: attacks not updating unless checked on attack reports
    • Fixed: same-person accounts not prohibited from trading
    • Storage overflow "discarded" message on "Logs" now mentions the current capacity
  11. May20a

    • Wounded troops can now be chosen to be treated on Healer's Tent (Hospital)
      • Costs 1 guava leaves + 1 cloth each unit
      • Reduces the recovery period to 1/8 the current time (e.g. 4 hours to 30 mins)
    • Alliance Chat now shows the online players on the right side of the chat
  12. May19a: New Construction UI

    • Revamp of construction/new building UI
    • Fixed: returning troops sometimes conflict with training troops ("di nakakauwi")
    • Fixed: not able to build a building when the pre-requisite is upgrading (e.g. can't build settler's tent when commander's tent is upgrading)
  13. May18c

    • Attack Return: returning with wounded units now triggers a 4 hour timer for the recovery of the wounded units
    • Loading the town now fetches the wounded units and runs their timers to recovery
    • Population Modal
      • Now shows the wounded count over the wounded capacity (wounded capacity still not functional yet)
      • Unit loot capacity now shown on the modal (resources that can be looted by the unit)
      • Unit wounded count included
  14. May18b

    Wounded Mechanics

    • Attacks will now yield wounded soldiers instead of all dead
    • Defenders: 6 out of 10 supposed dead will now count as wounded
    • Attackers: 4 out of 10 supposed dead will now count as wounded
    • Wounded troops will recover automatically after 4 hours
    • Wounded troops still consume food

    NOTE: Not yet functional:

    • Hospital's wounded capacity (the wounded capacity is currently unlimited)
    • Bayabas Leaves/Cloth not yet used
  15. May18.a

    • Fixed: friend messages not popping up
  16. May16.a

    • Fixed: buggy chat
  17. May15b

    • Fixed: accepting offer doesn't account for withheld
    • Free Players: auto logout (after 30 mins) disabled when the server is not full
    • New Building: Hospital (not yet functional)
    • Buildings: Overhauled costs
    • Warehouse: overhauled storage capacity (now bigger)
    • Warehouse: increased max level to 10
    • Command Center: increased max level to 10
    • New Tech and Crafting Items: Cloth & Guava Leaves (no use yet)